Projects

Selected research projects.

Each project combines system design with empirical evaluation. The focus is not only what the interface looks like, but how its interaction rules shape attention, behavior, and experience.

This page combines three research case studies with one HRI design exploration, spanning gaze-mediated rehabilitation, attentional support, embodied AI, and physical companion interaction.

LumaStepVR MindfulnessEmbodied AIMibo
PROJECTS
Build · Test · RefineInteraction Design × Research
LumaStep
01 · Healthy Ageing

LumaStep

VR · Eye Tracking · Visual Attention · Fall Prevention

Gaze-mediated VR training for environmental hazard search and gaze stabilization in older adults.

Open project
VR Mindfulness
02 · Mental Health

VR Mindfulness

VR · Gaze · Attention · fNIRS

Eye-controlled attentional support in immersive mindfulness, with a related study on restorative virtual blue–green spaces.

Open project
AI-assisted embodied painting
03 · Embodied Interaction

AI-assisted Embodied Painting

AI · Movement · Art & Health

A repeated drawing–movement–generation loop exploring AI as part of an embodied therapeutic process.

Open project
Mibo embodied companion interacting through touch
04 · HRI Design Exploration

Mibo

Human–Robot Interaction · Embodied Interaction · Companion System · Product & UI Design

An embodied companion concept exploring how touch, expressive behavior, movement prompts, and a companion interface can support everyday comfort, activity, and emotional reflection.

Open project